Professioneel overzicht
I have been working in the game industry since 1982. I have developed games for the Vic20, C64, Apple 2, PC, Xbox, PS2, X360, and PS3 and Lead teams of 3 to 36 engineers.
Werk/opleiding
Werkervaring
Terminal Reality
/ Lead Programmer
2006 -
2008
Lead Programmer on Ghostbusters for the PS3, Xbox 360 and PC.
LucasArts
/ Lead Programmer
2005 -
2006
Lead Programmer on "Star Wars: The Force Unleashed" for the PS3, and Xbox 360.
Terminal Reality
/ Lead Programmer
2004 -
2005
Lead Programmer on "BloodRayne 2" and "Aeon Flux" for PS2, Xbox and PC.
Paradigm Entertainment
/ Lead Programmer
2001 -
2003
Lead Xbox Engineer on "Terminator: Dawn of Fate" and "Terminator 3: Redemption".
swinglab
/ Lead Programmer
2000 -
2001
Lead Programmer. Wrote software for real-time video capture/playback for golf motion training system.
illumina productions
/ Technical Director
1994 -
1997
Technical Director for kids educational games and movie based games for the PC. "Imagynasium", "Congo", "Hyperman".
epyx
/ Software Engineer
1987 -
1988
Programmer on "California Games" for PC, "World Games" for Apple IIe, "Rescue on Fractalus" and "Koronis Rift" for Tandy Color Computer.
Opleiding
Mathematics with concentration in Computer Math, 1981
Alles weergeven
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Ken Rogoway heeft zijn profiel bijgewerkt 24-10-2009
| Nieuwe Info over mij | I have been working in the game industry since 1982. I have... |
Ken Rogoway heeft Werk and Opleiding in zijn profiel bijgewerkt 28-03-2009
Bijgewerkt bedrijf |
Bijgewerkte school |
Ken Rogoway heeft zijn profiel bijgewerkt 02-11-2008
| Nieuwe Info over mij | I have been working in the game industry since 1982. I have... |
| Nieuwe relatiestatus | Married |